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EXTexture(cube map texturing control)
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Exontrol's eXTexture component is built entirely in C++/ATL and provides advanced cube map texturing.
Cube mapping is an environment texturing technique that projects six 2D images onto the faces of a cube,
using the viewer's 3D perspective to render a seamless 360panorama.
With six fisheye photographs (each taken at 90intervals) or computer-generated cube textures,
you can create immersive visualizations . ideal for exploring the interior of houses, buildings, cars, and more.
The eXTexture component is lightweight, efficient, and has no dependencies on MFC, VB, or OpenGL.
Download sample projects here.
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Features of eXTexture include:
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- Supports cube map texturing for immersive 360° panoramas
- Ability to map six 2D images onto cube faces
- Real-time perspective rendering based on viewer's 3D direction
- Works with fisheye photographs or computer-generated textures
- Supports interior and exterior visualizations (houses, cars, products, etc.)
- Easy integration into custom forms or dialogs
- Sample projects available for quick start
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General information about eXTexture product:
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Identifier:
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Exontrol.Texture
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Version:
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6.0.0.3
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Files:
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extexture.dll, extexture.ocx
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Available As:
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Available since:
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2006192
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Compatible with:
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Access, AutoIt, C#, C++, Clarion, Delphi, Dynamics AX, Dynamics NAV, FORTH, HTML, LabVIEW, Lotus Notes, Power++, PowerBuilder, Progress, Smalltalk, twinBASIC, VB, VB.NET, VB6, VBA, Visual Objects, VFP, VFP Advanced (x64), xBasic, X++, Xbase++, uniPaas (eDeveloper)
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Lines of code:
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19,716 (16,928 excluding comments and empty lines)
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Includes:
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Objects 1, Functions 54, Events 10, Definitions 4
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See Also:
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Shortcut links:
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