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EXTexture(cube map texturing control)
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A built from the ground up using 100% C++/ATL-based code, the Exontrol's eXTexture component maps texture on a cube.
Cube map texturing is a form of environment texture mapping that uses a viewing direction (3D vector) to map into a
view plane the six 2D textures arranged like the faces of a cube. To obtain such a 360 degree panorama view of your
surroundings you need to take six fisheye photographs each at an orthogonal 90 degree view from the others or to create
computer generated cube texture faces. Using six 2D pictures, lets your customers view the interior of a house, a building,
a car, and so on. As usual, there are no dependencies to MFC, VB, or not even Open GL. Download more samples here.
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General information about eXTexture product:
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Identifier:
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Exontrol.Texture
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Version:
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6.0.0.1
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Files:
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extexture.dll, extexture.ocx
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Available As:
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Available since:
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2006183
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Compatible with:
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VB, VB.NET, VBA, C++, C#, VFP, VFP Advanced (x64), Access, HTML, Delphi, Smalltalk, eDeveloper, xBasic, Power++, FORTH, Progress
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Lines of code:
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19,716 (16,928 excluding comments and empty lines)
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Includes:
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Objects 1, Functions 54, Events 10, Definitions 4
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See Also:
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Shortcut links:
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