EXTexture(cube map texturing control)
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Exontrol's eXTexture component is built entirely in C++/ATL and provides advanced cube map texturing. Cube mapping is an environment texturing technique that projects six 2D images onto the faces of a cube, using the viewer's 3D perspective to render a seamless 360panorama. With six fisheye photographs (each taken at 90intervals) or computer-generated cube textures, you can create immersive visualizations . ideal for exploring the interior of houses, buildings, cars, and more. The eXTexture component is lightweight, efficient, and has no dependencies on MFC, VB, or OpenGL. Download sample projects here.

Features of eXTexture include:
General information about eXTexture product:
Identifier: Exontrol.Texture
Version: 6.0.0.3
Files: extexture.dll, extexture.ocx
Available As:
Available since: 2006192
Compatible with: Access, AutoIt, C#, C++, Clarion, Delphi, Dynamics AX, Dynamics NAV, FORTH, HTML, LabVIEW, Lotus Notes, Power++, PowerBuilder, Progress, Smalltalk, twinBASIC, VB, VB.NET, VB6, VBA, Visual Objects, VFP, VFP Advanced (x64), xBasic, X++, Xbase++, uniPaas (eDeveloper)
Lines of code: 19,716 (16,928 excluding comments and empty lines)
Includes: Objects 1, Functions 54, Events 10, Definitions 4
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